Lightly used game cartridge. Tested on an Atari CX2600, 2600+ and 7800+.
Bugs Bunny was likely intended for Atari’s Children’s series, but it was ultimately passed over in favor of Snoopy and the Red Baron, which performed better in testing. That decision may have come down to pacing—Snoopy offers fast, continuous shooting action, while Bugs Bunny leans more toward short bursts of platform-style gameplay. That difference doesn’t make it a lesser game—just a different kind of experience.
In this title, you take control of Bugs Bunny, who’s been abruptly awakened by Elmer Fudd and his rabbit-sniffing hound. At the start of each round, the hound digs up a carrot, forcing Bugs to pop out of hiding. Your goal is to quickly guide Bugs into the hole left behind before Elmer can take a shot. It sounds simple, but lining up the jump takes precision and timing. To adjust the challenge, the left difficulty switch changes the size of the hole, while the right switch controls how quickly Elmer fires.
The playfield is divided into three horizontal levels, each with its own carrot. Before each round begins, you choose which level to attempt. The top level is the riskiest—closest to Elmer—but offers the highest reward at 70 points. The middle level is worth 60 points, and the bottom level offers 50 points. Once selected, the hound digs Bugs up and Elmer immediately opens fire.
Beneath Elmer’s house on the top level are white dots indicating his available ammunition. If Bugs positions himself directly underneath, he can steal a bullet, temporarily stopping Elmer from shooting. After doing so, the carrots begin to glow for a short time—collecting one during this window awards a hefty 250 points.
A round ends when you either successfully jump into the hole or get hit by Elmer. After completing all three levels, you advance to the next board, where Elmer becomes faster and more aggressive. While the layout remains the same, each new board features subtle color changes. After eight rounds, you’re treated to a brief intermission scene showing Bugs chasing a runaway carrot, with Elmer and the hound close behind. According to developer Bob Polaro, this animation didn’t serve a gameplay purpose—it was simply added as a bit of visual flair since there was extra space available.
Polaro also tucked in a hidden easter egg. If you reach level 11 and get shot while jumping to the right, Bugs will fall and reveal the initials “BP AM” above him—a nod to Bob Polaro and Allen Murphy.
🎮 Product Features
- Collector-Quality Cartridge – Built for retro enthusiasts who value authenticity and presentation. Correct style and brand shells.
- Premium Label Finish – Sharp, vibrant artwork with durable materials (no cheap labels with inferior art and resolution)
- Protective Collector’s Sleeve Included – Keeps your cartridge safe from dust, scratches, and shelf wear
- Secure Boxed Shipping – Ships in a rigid box for maximum protection (not a flimsy padded mailer)
- Clean, Professional Assembly – Carefully built and inspected for consistent quality
- Ready to Play – Fully tested and guaranteed to work
- Perfect for Display or Play – Looks great on the shelf and plays just as well
Refund Policy
All items are guaranteed to be fully functional as described. If an item is found to be nonfunctional, a full refund will be issued upon return of the item and verification of the issue. Please note that refunds will only be granted if the item is returned in its original condition, with no components altered, removed, or replaced.
Shipping Policy
Domestic orders are shipped via USPS Ground Advantage. In an effort to reduce waste, we may reuse and repurpose boxes and packaging materials whenever possible. All items are securely packaged and shipped in a box to ensure safe delivery.
















